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Claude Opus 5.5 · videos

Opus 5.5 videos

168 reviewed posts. Each one links to the original X video. Opus 5.5 wrote code, directed tools, or edited footage. It does not emit video pixels.

Cases and path labels come from the independent Awesome Claude Opus 5.5 Videos index (CC BY 4.0). We did not re-download the MP4s. Watch them on X. Want to make one? How-to guides.

How they were made

Featured

15-second resume reel · Code-drawn 2D · 15s

39-scene Clawd music video · Code-drawn 2D · 2m 44s

A girl asks Claude what it loves · Code-drawn 2D · 28s

Anime battle trailer · Code-drawn 2D · 1m 41s

Ant colony · Code-drawn 2D · 32s

Arabic-dubbed anime pilot · Mixed or unclear · 8m 33s

Architectural exploded view · 3D and real-time · 15s

Blender blocking into Seedance · Directed video models · 28s

Can-collection race · Game and app captures · 32s

Claude Code session recap · Mixed or unclear · 56s

Clearwater · 3D and real-time · 27s

Deconstructed motion workflow · Code-drawn 2D · 11s

Code-drawn 2D52

  • 15-second resume reel

    @stephanlivera · 15s · Short prompt: a 15-second motion-graphics showreel that looks like a resume. Opus 5.5 on Max. No public source project.

  • 39-scene Clawd music video

    @Aadidev0 · 2m 44s · 39-scene Clawd music video. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @Aadidev0.

  • A girl asks Claude what it loves

    @kevin_t_ngo · 28s · 28 s hand-drawn-looking story about a girl and a flower-like Claude mascot, consistent color/paper texture.

  • Anime battle trailer

    @ishuagra02 · 1m 41s · Anime battle trailer. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @ishuagra02.

  • Ant colony

    @hanifproduktif · 32s · Ant colony. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @hanifproduktif.

  • Deconstructed motion workflow

    @rexan_wong · 11s · Deconstructed motion workflow. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @rexan_wong.

  • Living rice paper

    @AxtonLiu · 39s · Living rice paper. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @AxtonLiu.

  • Mid-Autumn cutout

    @NFT_Chen · 39s · Mid-Autumn cutout. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @NFT_Chen.

  • motion-ad product spot

    @shushant_l · 15s · motion-ad product spot. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @shushant_l.

  • Music video

    @other__reality · 2m 37s · 156.6 s Clawd mascot music-video sequence with changing illustrated scenes.

  • Pixel platformer

    @riku720720 · 19s · 18.8 s loop-like pixel runner on rainbow platform with meteors and beams.

  • Post-human robot story

    @Hesamation · 1m 28s · Post-human robot story. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @Hesamation.

  • Shaml paper-lightbox

    @makwired · 21s · Shaml paper-lightbox. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @makwired.

  • Show-me-your-motion resume

    @ajith_io · 15s · Show-me-your-motion resume. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @ajith_io.

  • Watercolor short

    @mablesjoseph · 46s · Watercolor short. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @mablesjoseph.

  • White Russian recipe

    @Sarut0biSasuke · 30s · White Russian recipe. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @Sarut0biSasuke.

  • Animation showreel

    @ianstig · 2m 11s · 130.6 s showreel: recurring yellow sprout character across flat cartoon, black-and-white rubber-hose, game, clay-like 3D, sea and chart styles.

  • Bellard MV

    @NoFollowers2023 · 2m 41s · Bellard MV. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @NoFollowers2023.

  • C64-style demoscene

    @cromwellian · 2m 44s · 164.3 s pixel-art/demoscene sequence with computer, mascot, scrolling text, game-like action and retro palette.

  • Claude-model history

    @superalesha · 1m 28s · 87.6 s visual chronology with a recurring flower mark, model labels, illustrated scenes and ending credit.

  • Code-drawn animation by @cherry_mx_reds

    @cherry_mx_reds · 30s · 30 s white-background Clawd candy story with springboard, hearts and end card.

  • Code-drawn animation by @ctgptlb

    @ctgptlb · 1m 04s · Code-drawn animation by @ctgptlb. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @ctgptlb.

  • Code-drawn animation by @imthatcarlos

    @imthatcarlos · 59s · 59 s green/white branded motion graphics and app UI panels.

  • Code-drawn animation by @jurlycat

    @jurlycat · 1m 18s · 78 s framed landscape story shifting across rural, urban, night, sea and mountain scenes.

  • Code-drawn animation by @JustinPerea

    @JustinPerea · 43s · 43 s demoscene with abstract 3D-like forms, landscape, tunnel, black hole and title card.

  • Code-drawn animation by @KamStudioLabs

    @KamStudioLabs · 47s · Code-drawn animation by @KamStudioLabs. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @KamStudioLabs.

  • Code-drawn animation by @KamStudioLabs

    @KamStudioLabs · 1m 30s · Code-drawn animation by @KamStudioLabs. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @KamStudioLabs.

  • Code-drawn animation by @KamStudioLabs

    @KamStudioLabs · 46s · Code-drawn animation by @KamStudioLabs. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @KamStudioLabs.

  • Code-drawn animation by @ladprofit

    @ladprofit · 56s · 55.5 s vertical flat illustrations, product pack and typography with a caffeine-crash narrative.

  • Code-drawn animation by @LCSlates

    @LCSlates · 1m 20s · 80 s gold mosaic where tile flocks form birds/fish and transform into night/spiral states.

  • Code-drawn animation by @Michaelzsguo

    @Michaelzsguo · 2m 00s · 120 s sepia silhouettes and historical title/vignette changes, including blank transitions.

  • Code-drawn animation by @onofumi_AI

    @onofumi_AI · 18s · Code-drawn animation by @onofumi_AI. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @onofumi_AI.

  • Code-drawn animation by @pivi___

    @pivi___ · 33s · 30.7 s Dictus mobile dictation-app promo, from abstract soundwaves to phone UI and end card.

  • Code-drawn animation by @ring_hyacinth

    @ring_hyacinth · 40s · Code-drawn animation by @ring_hyacinth. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @ring_hyacinth.

  • Code-drawn animation by @shfred0

    @shfred0 · 30s · 30 s monochrome brush/ink story using a recurring star/motif.

  • Code-drawn animation by @so_ainsight

    @so_ainsight · 15s · Code-drawn animation by @so_ainsight. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @so_ainsight.

  • Code-drawn animation by @Voxyz_ai

    @Voxyz_ai · 29s · 29 s typographic/graphic story around Claude motif and text on paper-like backgrounds.

  • Code-drawn animation by @x4b47x

    @x4b47x · 57s · 54 s coherent silhouetted house/theatre scene transitioning from sunset to moonlit night with short textual lines.

  • Code-drawn animation by @xlcomplete

    @xlcomplete · 4m 51s · Code-drawn animation by @xlcomplete. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @xlcomplete.

  • Code-drawn animation by @yaakuups

    @yaakuups · 2m 18s · Code-drawn animation by @yaakuups. Opus wrote rendering code. Frames came from Canvas, SVG, or a similar engine, not a video model. Posted by @yaakuups.

  • Code-drawn animation by @YoshiKura535130

    @YoshiKura535130 · 43s · 39 s Japanese illustrated vignettes about lost phone, umbrella/weather and slow queues; consistent simplified characters.

  • Endgame

    @samspike_ · 5m 23s · 323.2 s dark theatrical animation with recurring stylized characters, room sets and subtitle/dialogue cards.

  • Lovelee

    @jackfriks · 20s · 19 s vertical illustrated pig-and-mailbox story with subtitles and final app card.

  • Monetary-history MV

    @bradmillscan · 3m 23s · 202.8 s vertical MV sampled across historical figures, money imagery, code texture and a globe; the nine frames establish varied scenes but not the claimed shot count.

  • Mosaic

    @dfeinition · 1m 20s · 80 s fishbowl animation, with tiled fish, arch, night sky, reflections and many small fish emerging over time.

  • No Samples

    @aj_dev_smith · 3m 11s · 190.9 s illustrated rap video with recurring pixel mascot, synchronized lyric cards, code/math motifs and end titles. The file has an audio track, whose musical quality was not independently judged.

  • Oktoberfest

    @cherry_mx_reds · 30s · 30 s Clawd beer-festival story, recurring character and consistent carnival background.

  • Painted short

    @yumaeriel · 30s · The MP4 is exactly 30.0 s; nine frames show navy/brown environments, orange light/figures and visibly brushy marks following several planned scene changes.

  • Paris loop

    @minosdevs · 6s · X attachment is only 6 s: repeated Eiffel Tower/café/rain scene with small moving elements.

  • Pre-existing song MV

    @ExistentialEnso · 5m 40s · 339.6 s illustrated story with repeated characters, lyric captions and late-stage aurora/night imagery in sampled frames.

  • Skill-based ad

    @Lucas_IA_ · 1m 12s · 71.7 s French vertical mushroom-coffee ad with recurrent character, subtitles, product images and more than 20 creator-claimed scenes.

  • Watercolor MV

    @johnknopf · 3m 26s · 206.3 s muted watercolor-style family/house story, recurring characters and lyric-like visual beats.

Explainers27

  • How browsers work

    @addyosmani · 40s · 40.0 s diagrammatic sequence moving from DNS/HTTP to DOM, page painting and layout, with legible visual transitions in the nine samples.

  • Manim calculus lesson

    @LinearUncle · 7m 37s · 457 s dark-background graphs, slope/limit equations, speed examples and closing reflection.

  • Six-minute English lesson

    @0x0funky · 6m 34s · 6m12s English grammar lesson with recurring illustrated characters, example sentences and exercises.

  • Transformer explainer

    @dotey · 12m 12s · Transformer explainer. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @dotey.

  • VAE explainer

    @ng169onX · 5m 35s · VAE explainer. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @ng169onX.

  • Black-Scholes split screen

    @goodside · 1m 00s · 60.1 s split layout: changing option-pricing formula/graphs on the right, continuous runner HUD on the left.

  • Consulting history

    @Hectoryu · 1m 00s · 60.1 s Chinese minimalist business/strategy-consulting history timeline with icons, dates and diagrams.

  • Context window

    @joaoli13 · 1m 41s · 101.1 s dense Portuguese diagram: colored token slots, input/output context areas and a moving reply panel across the nine sampled frames.

  • Explainer by @Bishal_Ramdam1

    @Bishal_Ramdam1 · 1m 00s · Explainer by @Bishal_Ramdam1. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @Bishal_Ramdam1.

  • Explainer by @DotCSV

    @DotCSV · 56s · 56 s with digit inputs, labeled neural network and changing predictions.

  • Explainer by @eztati

    @eztati · 2m 42s · Explainer by @eztati. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @eztati.

  • Explainer by @imShiWen

    @imShiWen · 6m 15s · Explainer by @imShiWen. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @imShiWen.

  • Explainer by @jisaku_net

    @jisaku_net · 1m 17s · Explainer by @jisaku_net. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @jisaku_net.

  • Explainer by @JuancaGlez7

    @JuancaGlez7 · 1m 18s · Explainer by @JuancaGlez7. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @JuancaGlez7.

  • Explainer by @kimmonismus

    @kimmonismus · 3m 00s · 180 s history of AI with code-style infographics.

  • Explainer by @oscarmartin

    @oscarmartin · 33s · Explainer by @oscarmartin. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @oscarmartin.

  • Explainer by @RetropunkAI

    @RetropunkAI · 1m 00s · Explainer by @RetropunkAI. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @RetropunkAI.

  • Explainer by @sundyme

    @sundyme · 3m 46s · Explainer by @sundyme. An explainer: diagrams, narration, and timing. Check facts separately from the pictures. Posted by @sundyme.

  • Geography

    @akokoi1 · 4m 48s · 288 s diagrams of thermal circulation, pressure cells and seasons with subtitles.

  • History

    @akokoi1 · 2m 38s · 158 s minimalist line art and dynasty labels through several eras.

  • IKEA instructions

    @deedydas · 1m 42s · 102.3 s instructional animation with numbered furniture steps, parts labels, warnings, simple 3D panels and a small image of manual pages; the sampled portion reaches step 5 of 48.

  • Indonesian-history comparison

    @hanifproduktif · 59s · 59.1 s split-screen comparison explicitly labeled "Opus 5.5" above and "Opus 5.5 + Tesseract" below, moving through dates from 1945 to 2026. The lower row uses more colored figures/graphs in sampled frames.

  • Inflation explainer

    @0xpai_eth · 4m 24s · 263.6 s light-background inflation lesson with a recurring yellow character, island metaphors, charts, Chinese subtitles and repeated layout conventions.

  • Negroni recipe

    @Ror_Fly · 30s · 30 s white-background recipe animation with ingredient icons, pouring and a six-step timeline.

  • Passkeys

    @Tz_2022 · 4m 10s · 4m10s white slide-style timeline, login/keys diagrams and subtitles.

  • Photosynthesis lesson

    @rainwishyt · 1m 42s · 101.5 s child-oriented visual sequence of sun, water, leaf, sugar/oxygen and a human/tree, with handwritten-style captions.

  • Physics problem

    @hooyall0113 · 1m 56s · 116 s dark interactive-style diagram of a ball/track, equations, force/velocity charts and Chinese explanatory text.

3D and real-time19

  • Architectural exploded view

    @zdkiel_labs · 15s · Architectural exploded view. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @zdkiel_labs.

  • Clearwater

    @Aurelien_Gz · 27s · 27 s capture of real-time shallow water with changing camera/ripples, shown by Hypit samples.

  • Pelican on a bicycle

    @AxtonLiu · 38s · Pelican on a bicycle. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @AxtonLiu.

  • Battle of Dan-no-ura

    @tetumemo · 1m 14s · 69.6 s 3D historical battle visualization with arrows, gauges, ship formations and terrain.

  • Blender castle comparison

    @Stefan_3D_AI · 46s · Blender castle comparison. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @Stefan_3D_AI.

  • Blender clay in Claude

    @alexalbert__ · 23s · 22.5 s screen recording of a Claude-like interface next to a clay-looking orange character expanding into a starburst and moving on a desk.

  • Brand film in WebGL

    @Govindaiii · 52s · 52.1 s dark brand sequence with abstract rings, typography, logo and a red/blue/white palette.

  • Breaking Bad reconstruction

    @varga_bee · 5s · 5 s multi-panel side-by-side source/reconstruction comparison with garage and car scene.

  • Code-drawn river

    @hayashimon1 · 15s · 14 s rendered stream with rocks, forest and moving camera over water.

  • Ink-wash swordsman

    @pradeepXkapoor · 1m 30s · Ink-wash swordsman. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @pradeepXkapoor.

  • LHC particle scene

    @superalesha · 34s · 34 s 3D traversal of collider tunnel and particle event.

  • Mecha 3D app

    @wizardbrainz · 24s · Mecha 3D app. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @wizardbrainz.

  • Night-post owl

    @SidMenonTM · 24s · 23.6 s owl at a post counter, holding letters through close and wide shots with a dark ending card.

  • Nineties demoscene

    @gandamu_ml · 6m 23s · Nineties demoscene. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @gandamu_ml.

  • Opus launch film

    @ish_creative · 30s · Opus launch film. Real-time or offline 3D. The X video is usually a capture of a scene, not native video pixels. Posted by @ish_creative.

  • Scored ship scene

    @MengTo · 1m 08s · 68.3 s ship-on-water environment recording across day, sunset and night/fireworks, with a pointer visible in several samples.

  • Stickman labyrinth

    @ForwardEditor · 1m 47s · 106.9 s with recurring green/red figures, desert/temple environments, sword clashes and chase/fight shots.

  • Three.js fight

    @akokoi1 · 1m 00s · 60 s stylized 3D fight with different arenas, bright particle effects and two character forms.

  • Tripo character turnaround

    @manaimovie · 5s · 4.6 s 3D anime character turnaround and facial/hand pose changes on a plain background.

Footage and project transforms32

  • Session-story skill

    @jake11moran · 53s · Session-story skill. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @jake11moran.

  • Talking-head line-art remake

    @AxtonLiu · 1m 24s · 83 s recurring circular speaker inset and hand-drawn diagrams synchronized to captions.

  • Thirteen-take talking-head edit

    @gregpr07 · 18s · Thirteen-take talking-head edit. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @gregpr07.

  • ADB product film

    @reg_andr · 54s · 46.4 s light product film with phone UI capture, typography and musical editing.

  • After Effects

    @aicreataro · 15s · 15.1 s split-screen source versus processed footage with different effects over a pink character.

  • Article-to-video

    @Oscar_sanmillan · 46s · 46.4 s Spanish product explainer with paper background, UI mockups and recurring red asterisk mascot.

  • Child's drawing

    @coolbat1999 · 3m 47s · 226.9 s childlike drawings of people, house and shapes repeated through music-video scenes, with Chinese lyric text.

  • Footage transform by @Akash_Bang

    @Akash_Bang · 9m 08s · Footage transform by @Akash_Bang. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @Akash_Bang.

  • Footage transform by @araminta_k

    @araminta_k · 25s · Footage transform by @araminta_k. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @araminta_k.

  • Footage transform by @azhar_builds

    @azhar_builds · 42s · Footage transform by @azhar_builds. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @azhar_builds.

  • Footage transform by @bridgemindai

    @bridgemindai · 30s · Footage transform by @bridgemindai. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @bridgemindai.

  • Footage transform by @deweytn

    @deweytn · 26s · Footage transform by @deweytn. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @deweytn.

  • Footage transform by @dhruvalgolakiya

    @dhruvalgolakiya · 2m 04s · 123.6 s painterly human-history/cosmos sequence.

  • Footage transform by @dhruvalgolakiya

    @dhruvalgolakiya · 40s · Footage transform by @dhruvalgolakiya. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @dhruvalgolakiya.

  • Footage transform by @elianiva_

    @elianiva_ · 26s · Footage transform by @elianiva_. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @elianiva_.

  • Footage transform by @haidaulau

    @haidaulau · 2m 29s · Footage transform by @haidaulau. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @haidaulau.

  • Footage transform by @leo_xiaolei

    @leo_xiaolei · 28s · Footage transform by @leo_xiaolei. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @leo_xiaolei.

  • Footage transform by @leodev

    @leodev · 56s · Footage transform by @leodev. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @leodev.

  • Footage transform by @Luchigatica

    @Luchigatica · 39s · Footage transform by @Luchigatica. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @Luchigatica.

  • Footage transform by @N8Programs

    @N8Programs · 10m 09s · Footage transform by @N8Programs. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @N8Programs.

  • Footage transform by @sab8a

    @sab8a · 37s · Footage transform by @sab8a. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @sab8a.

  • Footage transform by @twoclipping

    @twoclipping · 20s · Footage transform by @twoclipping. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @twoclipping.

  • Footage transform by @vikktorrrre

    @vikktorrrre · 20s · Footage transform by @vikktorrrre. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @vikktorrrre.

  • Footage transform by @WangYeruo

    @WangYeruo · 44s · Footage transform by @WangYeruo. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @WangYeruo.

  • Footage transform by @yangfei33113

    @yangfei33113 · 38s · Footage transform by @yangfei33113. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @yangfei33113.

  • Footage transform by @yrzhe_top

    @yrzhe_top · 40s · Footage transform by @yrzhe_top. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @yrzhe_top.

  • NotchBrowser trailer

    @jake11moran · 27s · NotchBrowser trailer. Started from supplied product footage, then edited and redrew it. Posted by @jake11moran.

  • Personal-site trailer

    @trq212 · 1m 36s · 95.5 s sequence of typography and website-screen compositions sampled across the trailer.

  • Podcast edit

    @Fujin_Metaverse · 53s · 53 s vertical Japanese promo/excerpt with kinetic text, presenter images and composited graphics.

  • Shotbase launch

    @Miguel07Code · 58s · 58.3 s branded UI and typography sequence with app screenshots, controls and a final product mark.

  • Three-way production comparison, Opus cut

    @throughiris_ · 12s · Hypit sampled the three separately posted cuts: H3 10.2 s, GPT+AE 12.0 s, Opus+AE 12.0 s. All share mountain/cloud/type motifs; the Opus sample has a bright lens-like ring near the end.

  • Wrapscribe ad

    @shribuilds · 41s · Wrapscribe product ad. Started from existing product context, then edited it. Posted by @shribuilds.

Directed video models10

  • Blender blocking into Seedance

    @OriSilver · 28s · Blender blocking into Seedance. Opus directed. Another video model (Seedance, Runway, MiniMax, and similar) drew many of the pixels. Posted by @OriSilver.

  • Four-tool multimodal animation

    @sankakuten91256 · 15s · Four-tool multimodal animation. Opus directed. Another video model (Seedance, Runway, MiniMax, and similar) drew many of the pixels. Posted by @sankakuten91256.

  • Infinite-zoom collage

    @koldo2k · 20s · Infinite-zoom collage. Opus directed. Another video model (Seedance, Runway, MiniMax, and similar) drew many of the pixels. Posted by @koldo2k.

  • Opus plus Seedance

    @abxxai · 19s · 19 s photoreal car/coastal shots with people.

  • Runway MCP documentary

    @gavinpurcell · 5m 15s · Runway MCP documentary. Opus directed. Another video model (Seedance, Runway, MiniMax, and similar) drew many of the pixels. Posted by @gavinpurcell.

  • Directed video model by @jantijssen

    @jantijssen · 3m 28s · 196 s collage/retro-TV music video with live-action-looking performers, pop typography and recurring "SLOP-TV" overlays.

  • Directed video model by @Medeo_AI

    @Medeo_AI · 30s · External video model comparison, not direct pixel output by either LLM.

  • Directed video model by @razeden0

    @razeden0 · 22s · 21 s photoreal woman/car/coastal road sequence, with cuts to a moving car interior.

  • Siege-game promo

    @KanaWorks_AI · 1m 00s · 60.4 s Japanese game launch-style sequence with UI, battlefield action, title cards and a call-to-play ending.

  • Spinning-cup overlay

    @AnduArtist · 15s · 15.1 s photoreal rotating takeaway cup with changing line-art cat/café/figures registered to the cup surface.

Game and app captures14

  • Can-collection race

    @masaya_1980 · 32s · Can-collection race. A playable app or game. The posted video is a screen capture of that program. Posted by @masaya_1980.

  • Interactive lens lab

    @RyanSael · 32s · 32.0 s recording of a lens assembly, glass elements, focus plane and scene-preview controls changing in a UI.

  • Japanese canal boat

    @MengTo · 1m 00s · 59.7 s moving boat/environment recording with rain/night, temples, bridges, reflections and visible pointer/UI in some frames.

  • Jev plus Opus visualizer

    @TheViableEdge · 57s · Jev plus Opus visualizer. A playable app or game. The posted video is a screen capture of that program. Posted by @TheViableEdge.

  • Nilo game demonstration

    @NiloTechInc · 8s · 7.5 s screen capture of Roblox-style 3D character scene in editor with Nilo/Opus overlay.

  • Splatoon in the browser

    @JaydenDavisNC · 2m 28s · Splatoon in the browser. A playable app or game. The posted video is a screen capture of that program. Posted by @JaydenDavisNC.

  • AI history museum

    @RyanSael · 44s · 44 s screen recording walking through rooms and exhibits in a game-like museum UI.

  • Black-hole lab

    @Voxyz_ai · 22s · 21.9 s recording of a black-hole/lens simulator with controls, camera changes and a final bright Einstein-ring-like view.

  • Data-center simulator

    @RyanSael · 34s · 34.2 s recording of a cutaway data center with racks, ducts, heat/airflow overlays, status UI and camera movement.

  • Game or app capture by @higgsfield_ai

    @higgsfield_ai · 44s · 44 s split-screen underwater game footage.

  • Game or app capture by @NicksonTan

    @NicksonTan · 1m 12s · Game or app capture by @NicksonTan. A playable app or game. The posted video is a screen capture of that program. Posted by @NicksonTan.

  • Game or app capture by @ring_hyacinth

    @ring_hyacinth · 2m 59s · 179 s dialogue/UI capture of a playable pixel-style Shanghai memory game.

  • Game or app capture by @The_Alex

    @The_Alex · 2m 11s · Screen recording of a generated game; exclude from direct video-film examples.

  • Prince of Persia-like game

    @iannuttall · 2m 25s · 60.4 s recording of a playable-looking side-scrolling game with HUD, combat, gate puzzles and menus.

Mixed or unclear14

  • Arabic-dubbed anime pilot

    @sbalhatlani · 8m 33s · Arabic-dubbed anime pilot. Mixed pipeline or the public evidence does not pin a single production path. Posted by @sbalhatlani.

  • Claude Code session recap

    @shneural · 56s · Claude Code session recap. Mixed pipeline or the public evidence does not pin a single production path. Posted by @shneural.

  • Startup launch video

    @deedydas · 26s · 26.1 s clean kinetic typography, charts, logo and UI cards for Muda.

  • Twelve-hour music-video commission

    @donaldjewkes · 2m 22s · 141.6 s illustrated/anime music-video treatment with new protagonist and p(doom) references.

  • 20 s MV

    @anjmaxx · 20s · 20.1 s vertical collage/paper video with two recurring pixel characters, math/AI memes, kinetic lyric text and a strong pink/black palette.

  • Character MV

    @ruinolab · 50s · 50.3 s bright anime fight/song clip with two recurring characters, rapid cuts and lyric typography.

  • Donald-workflow follow-up

    @pleometric · 2m 37s · 156.7 s game/anime-styled p(doom) MV with a recurring red-haired character, faux UI, lyrics, rapid scene changes and retro game references in sampled frames.

  • Opus 5.5 video by @cube__lol

    @cube__lol · 13m 53s · Opus 5.5 video by @cube__lol. Mixed pipeline or the public evidence does not pin a single production path. Posted by @cube__lol.

  • Opus 5.5 video by @devteamdrew

    @devteamdrew · 32s · 32 s with a mascot moving through neural branches, DNA, black hole and space. Cohesive scene-to-scene visual motifs.

  • Opus 5.5 video by @gandamu_ml

    @gandamu_ml · 4m 17s · Opus 5.5 video by @gandamu_ml. Mixed pipeline or the public evidence does not pin a single production path. Posted by @gandamu_ml.

  • Opus 5.5 video by @leogao25

    @leogao25 · 17s · Opus 5.5 video by @leogao25. Mixed pipeline or the public evidence does not pin a single production path. Posted by @leogao25.

  • Opus 5.5 video by @marcthecreatorr

    @marcthecreatorr · 32s · Opus 5.5 video by @marcthecreatorr. Mixed pipeline or the public evidence does not pin a single production path. Posted by @marcthecreatorr.

  • Opus 5.5 video by @somasoma_blue

    @somasoma_blue · 54s · Opus 5.5 video by @somasoma_blue. Mixed pipeline or the public evidence does not pin a single production path. Posted by @somasoma_blue.

  • Opus 5.5 video by @Tariq_at

    @Tariq_at · 20s · Opus 5.5 video by @Tariq_at. Mixed pipeline or the public evidence does not pin a single production path. Posted by @Tariq_at.