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Production path · Footage and project transforms

Edit footage, audio, or an existing project

You already have a talking head, a song, a product, or a codebase. Opus selects takes, redraws, captions, or writes a Remotion wrap. The performance is still yours.

  1. Step 1

    Put the source in the first message

    Duration, rights, and what must stay: audio, face, logo, runtime. AxtonLiu's line-art remake kept the original 83-second performance.

  2. Step 2

    Say what Opus is allowed to call

    After Effects, video-use, HyperFrames, ffmpeg, ADB screen record. A short trigger that fires a skill is not a blank canvas.

  3. Step 3

    Keep a take sheet

    If you handed over 13 takes, ask for the chosen take IDs and why. Greg's talking-head edit is an editor, not a generator.

Tools

  • ffmpeg
  • After Effects or OpenEdit
  • HyperFrames / Remotion
  • Your own footage and product UI

Checks

  • Identity and lip sync if a person is on camera
  • Original audio not replaced unless you asked
  • Rights on music and likeness
  • A list of which shots were redrawn vs kept

Videos on this path

  • Session-story skill

    Session-story skill. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @jake11moran.

  • Talking-head line-art remake

    83 s recurring circular speaker inset and hand-drawn diagrams synchronized to captions.

  • Thirteen-take talking-head edit

    Thirteen-take talking-head edit. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @gregpr07.

All videos

In short

Is 'the whole video is code' the same as 'no source footage'?
No. Code can composite real clips, UI captures, and licensed songs. The Hooklab brief is explicit about that. Count those as inputs.

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