Production path · Footage and project transforms
Edit footage, audio, or an existing project
You already have a talking head, a song, a product, or a codebase. Opus selects takes, redraws, captions, or writes a Remotion wrap. The performance is still yours.
Step 1
Put the source in the first message
Duration, rights, and what must stay: audio, face, logo, runtime. AxtonLiu's line-art remake kept the original 83-second performance.
Step 2
Say what Opus is allowed to call
After Effects, video-use, HyperFrames, ffmpeg, ADB screen record. A short trigger that fires a skill is not a blank canvas.
Step 3
Keep a take sheet
If you handed over 13 takes, ask for the chosen take IDs and why. Greg's talking-head edit is an editor, not a generator.
Tools
- ffmpeg
- After Effects or OpenEdit
- HyperFrames / Remotion
- Your own footage and product UI
Checks
- Identity and lip sync if a person is on camera
- Original audio not replaced unless you asked
- Rights on music and likeness
- A list of which shots were redrawn vs kept
Videos on this path
- Session-story skill
Session-story skill. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @jake11moran.
- Talking-head line-art remake
83 s recurring circular speaker inset and hand-drawn diagrams synchronized to captions.
- Thirteen-take talking-head edit
Thirteen-take talking-head edit. Started from supplied footage, audio, a product, or an existing project, then edited or redrew it. Posted by @gregpr07.
In short
- Is 'the whole video is code' the same as 'no source footage'?
- No. Code can composite real clips, UI captures, and licensed songs. The Hooklab brief is explicit about that. Count those as inputs.