3D and real-time · 27s · @Aurelien_Gz
Clearwater
27 s capture of real-time shallow water with changing camera/ripples, shown by Hypit samples.
How it was made
Creator released the matching Clearwater source repository. Its README documents a single HTML file with WebGL2 shaders, FFT waves, ripple simulation, caustics and adaptive quality; a pebble texture is embedded as base64 and generated by a Python helper. The earlier one-shot claim says a video reference was supplied.
Same production path: 3D and real-time graphics.
Public project: github.com/Aureliengmz/clearwater
Original post: https://x.com/Aurelien_Gz/status/2102786378282987591
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