LaunchFrame
Turns an App Store, Play, or website URL into a 7-second launch video. Built with Fable 5.1.
Claude Fable 5.1 · shipped Sep 1, 2026
Anthropic's September 2026 public Mythos-class drop. Long-horizon coding and research, cheaper cache reads. These are the first-party things people actually shipped with it. 17 builds on this page.
Turns an App Store, Play, or website URL into a 7-second launch video. Built with Fable 5.1.
Dashboard for UN General Assembly high-level week: who speaks when, plus an X wire. Built with Fable 5.1.
Cut photos into holographic die-cut stickers in the browser. One Fable 5.1 prompt. First-party, client-side only.
Leave the nest as a small bird. Multiplayer valley, glide and chirp. Built with GitHub Copilot Autopilot on Fable 5.1.
Anthropic's public Mythos-class model. Long-horizon coding and research, cheaper cache reads. Live everywhere today.
Fable 5.1 in Copilot, the CLI, and VS Code. First-party from GitHub.
Fable 5.1 on Google Cloud Agent Platform. First-party from Google Cloud.
Fable 5.1 on fx.sh the day it dropped. First-party from the builder.
A Crossy Road clone one-shotted by Fable 5.1. Playable.
A paper-shop hero generated in Fable 5.1 in about ten minutes. First-party, with a live page.
Fable 5.1 on Merge Gateway. First-party from the company.
An FTL-style ship sim with retro graphics, one-shotted by Fable 5.1. First-party from Ethan Mollick, playable.
Steer the Titanic and miss the iceberg. Two prompts in Fable 5.1, Three.js, playable on Netlify.
A Three.js arena shooter from one Fable 5.1 prompt. ADS, recoil, three guns. Playable, source public.
ARC survival with cooking, crafting, and rideable dinosaurs. One Fable 5.1 prompt, playable on Tesana.
A Flappy Bird one-shot from Fable 5.1. Playable on Arena.
Fable 5.1 decoded Sir Thomas Urquhart's 1653 cipher, unsolved for 373 years. First-party from Vals AI.
I built a tiny tool for devs launching apps. It's called LaunchFrame. Add your App Store, Google Play, or website URL and it turns your app icon into a polished 7-second launch video, like the one below. I built this in my free time over two days. Here's how it works 👇
🇺🇳UNGA81 dashboard. "Who Speaks When." My latest side project, built with a combination of Claude Fable 5.1, Claude Code, Codex, and Grok Bot. ➡️ unga81.orosei.ai ⬅️ WHO SPEAK WHEN: A resource to see who speaks when during high level week. With a search bar to check a Show more
i used fable 5.1 to one shot this sticker shader tool i can now cut out pictures of my puppy and turn them into digital stickers 🐶
We’re introducing Claude Fable 5.1 and Claude Mythos 5.1. They're the world’s most advanced models for coding and knowledge work.
Fable 5.1 is a different level of model altogether. We just haven't seen anything like this. This was built with @github copilot in autopilot mode with Fable 5.1 on Max. Game link 👇
We’re introducing Claude Fable 5.1 and Claude Mythos 5.1. They're the world’s most advanced models for coding and knowledge work.
Claude Fable 5.1, the latest in @AnthropicAI's Mythos model class, is now generally available in GitHub Copilot. In our testing it showed strong performance on ➡️ long-running coding tasks ➡️ deep codebase research ➡️ complex agentic workflows Try it out in the GitHub Copilot Show more
Claude Fable 5.1 is live on Agent Platform 🚀 Put frontier intelligence into production across coding, scientific research, and enterprise workflows on Google Cloud. Try it today → console.cloud.google.com/agent-platform…
Claude Fable 5.1 just dropped. It’s now available in fx.sh
Fable 5.1 just ONE SHOTTED this entire Crossy road game. I didn't even have a long prompt, just wispr flowed a quick mishmash of words describing it and it gave me this Really huge upgrade, I can see fable 5.1 dominating the design leaderboards easily as well. Try it out! Show more
I’ve been using Fable 5.1 to create a unique hero section for our website I think it’s really cool, and I generated it with a simple prompt in just 10 minutes You can try it too 👇
Claude Fable 5.1, from Anthropic (@AnthropicAI) is now available on Merge Gateway. Cache reads now cost a quarter of Fable 5's rate, so long agentic sessions cost meaningfully less to run. Built for long-horizon coding, refactors, and deep research that runs for hours. Try it Show more
Had early access to Claude Fable 5.1. Its a real advance in long-run work that requires judgement and taste, but less of an advance in the Claudish. Here is a game from Fable 5.1 with retro graphics where you run an accurate space ship inspired by FTL cold-watch-game.netlify.app
THIS IS INSANE! In just two prompts, Claude Fable 5.1 built this Titanic game. The goal: don't hit the iceberg. Try it: rms-titanic-1912.netlify.app It includes: - Cinematic and gameplay views - Steering and speed controls - A reward system and missions - Built with threejs and Show more
We’re introducing Claude Fable 5.1 and Claude Mythos 5.1. They're the world’s most advanced models for coding and knowledge work.
Fable 5.1 made this shooter with just this short prompt. Honestly, I'm completely fucking blown away. Prompt: "Make me the most insane and blast of a shooter you can possibly build on ThreeJS + Web shaders bro! The most important things are shooting, dynamics, recoil, graphics, Show more
Anthropic Claude Fable 5.1 just released and it's insane. I made this ARC Survival game with just 1 prompt and played it multiplayer with my 2 friends. Using Tesana I was able to make this game in just a few hours. This game has over 20h+ gameplay with cooking, crafting, Show more
Another Fable 5.1 result , flappy Bird , Try it in comments
fable 5.1 snake game , it's much better than fable 5
Using Fable 5.1, we’ve elicited a decoding of a cipher that has been unsolved for 373 year, and listed as #28 on Klaus Schmeh’s (the most-published cryptology author in the world) “The Top 50 unsolved encrypted messages.” The solution? Almost embarrassingly simple in hindsight.