Claude Opus 5.5
Anthropic's first Claude 5.5 model. Fable-level on most work, about 40% cheaper than Opus 5. API id claude-opus-5-5.
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Claude Opus 5.5 · 22 September 2026
Anthropic shipped Claude Opus 5.5 on 22 September 2026. 20 first-party ships we cataloged, each with the original post.
Anthropic priced input at $4 per million tokens and output at $20, with cache reads at $0.20. They say that nets out about 40% cheaper than Opus 5 on typical agent work, and more than 30% faster. The model id is claude-opus-5-5. People used the extra headroom on games, labs, and films that are really programs.
Official note: Introducing Claude Opus 5.5. API: model overview. Announcement: the original post.
Anthropic's first Claude 5.5 model. Fable-level on most work, about 40% cheaper than Opus 5. API id claude-opus-5-5.
Underwater excavation game about the first computer. Single 3 MB HTML file. Everything you see and hear is generated in the browser.
Open-world browser game. Terrain, creatures, boss, sound, and music all in code. No asset files.
Open-source film style library for Opus 5.5. 39 styles, director guide, deterministic Canvas and WebGL frames. MIT.
Photographic shallow water in one HTML file. WebGL2 waves, refraction, caustics. The X video is a real-time capture.
Cybertruck and Ferrari F1 that turn into robots. Three.js and WebGPU. Playable, MIT.
Gomoku in the browser. Three AI levels, local two-player, room links, cross-device saves. MIT.
Japanese garden sandbox in the browser. Rake sand, set stones, waterfall, lanterns. Four styles and seasons.
2009 Flash and Papervision 3D memorial wall, rebuilt in Three.js and Vite. Touch, mapping, and video conversion in one pass.
You are a servitor on a Titan mecha, tending a huge actuator. The world happens around you. Browser game.
Medieval zoo tycoon. Economy, mythical beasts, terrain builder, staff. Two prompts, playable in the browser.
Interactive camera-focus lab. Move the ring and the glass elements shift the sharp plane through the scene.
Software for silhouette plotters. Cut your own stickers. Opus 5.5, public repo.
Node Canvas character rig, frame checks, and FFmpeg. The ant colony film has matching source.
Code-drawn paper-lightbox frames plus a spoken-word track. Matching project for the Shaml scene.
One HTML file, 936 lines. Waves, power-ups, combo, mothership every fifth wave. Music and lasers synthesized in the browser.
Pick up the far cans or the near ones? Playable race with a making-of. Browser, no download.
Stickman fighter with character customization and skills. One HTML file from Opus 5.5. Playable.
Low-effort platformer. An AI agent wakes up and reveals the world as he solves queries. Claude Opus 5.5.
Retro rally in the browser. C++ engine, no asset files. Opus 5.5, MIT, playable.
42 featured cases from a source-linked index of 168 reviewed posts. Films, explainers, and captures. Opus wrote code or directed tools. It did not paint the MP4 by itself.
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
I asked Opus 5.5 to make a game inspired by the discovery of the first computer, the Antikythera mechanism. Everything you see and hear is procedurally generated in real time, from code by Opus 5.5. It's a single 3 MB HTML file. Playable Claude artifact below.
Claude Opus 5.5 built a full open world game that runs in your browser zero assets. terrain, creatures, boss fight, animations, sound, music. all code it even cut this trailer and made the soundtrack (cover is image generated) play it: arkenfall.site
我建了一个新项目 OPUSCAR / opus5.5的奥斯卡 这两天一直沉迷用 Claude Opus 5.5 做视频,做了100 多支,挑了 39 个风格,开源成 Lemo-Opuscar,链接放评论区 39 种风格,每种都有风格提示词和一支纯代码做的样片,还有导演、分镜、配乐的方法文档。 Show more
opus 5.5 is something else.. so many people asked me to open source the 3d water from my last post. a few even wanted to buy it so here it is. my first open source drop code » github.com/Aureliengmz/cl… demo » aureliengmz.github.io/clearwater/ show me what you make with it
claude opus 5.5 one shotted this incredible 3d water from a video reference.. almost 1:1
I'm taking this live and open source, while i keep building it Currently i have Tesla Cybertruck and Ferrari F1 car that can turn into transformer robots! Built with Opus 5.5 and Astra, in @threejs and webgpu Play live: transformer.scottsun.io Source: github.com/scottstts/Tran…
把用 Claude Code + Opus 5.5 做的五子棋开源了 ♟️ 三档 AI、同屏双人、房间号/链接邀好友对战,还有宝箱动画和跨设备存档。打开就能下,查看排行和同步时再登录。 试玩:gomoku.douni.one/?utm_source=tw… MIT 源码:github.com/virgoone/pixi-… 下面拆解怎么做👇
I built a Japanese garden sandbox that runs in your browser. Rake the sand, set stones, add a waterfall, light the lanterns. 4 styles, 4 seasons, day to night. Made with Claude Opus 5.5 + Vercel. English UI. Link in reply 👇 sakutei-olive.vercel.app #japanesegarden #ClaudeAI
Opus 5.5 took an ancient Flash & Papervision 3D project from 2009 and converted it to a modern three.js & Vite site. It was originally built for a touch screen and website for the Australian War Memorial wall in London. awm-reborn.vercel.app Initial prompt worked for ~45 Show more
Opus 5.5 and 3 days of running it almost non-stop You're a lowly servitor on board of a Titan mecha, you take care of the huge actuator. The world happens around you. Play it here for free zeitgeistarchive.com/games/ReadTheI…
This is what an opus 5.5 output looks like. 2 prompts and it created a fully functioning, fun game. It is a medieval zoo tycoon. There is an economy. You set prices for everything. You build attractions. You buy mythical beasts. It has a full terrain builder. You build Show more
I asked Opus 5.5 to explain camera focus by building an interactive lens lab Here's what it came up with after 1 hour 26 minutes in one shot, $25.66 API cost lens.lab.sael.net Move the focus ring and you can see the glass elements shift the sharp plane through the scene
Successfully wrote my own software for silhouette plotters and cutout my own Omarchy stickers. Opus 5.5 is amazing! github.com/spuder/shadow-…
Claude Opus 5.5 animated this. With code. Not a video model. I turned the process into a skill. Drop it in your Claude and create your own Claude animation: github.com/buildwithhanif…
A thread of early explorations with Claude Opus 5.5: A short story about a watermelon created by @kevin_t_ngo.
It only gets better. Opus 5.5 JavaScript animations are really good for content creation. I collected all the learnings from the most trending posts today and packaged it into a skill you can use to create these seamlessly. Github link to the skill in comments:
Opus 5.5 is honestly impressive for video generation and I am having a lot of fun tinkering around my own custom skill for generating these. I will have the skill on my Github soon. (this was made on xhigh effort)
JUST WOW!! I made a complete shooting game with Claude Opus 5.5, and all I typed was "create a shooting game, very nice with amazing sound and music effect." What came back was 936 lines of code in a single HTML file, with enemy waves, power-ups, a combo system and a giant Show more
Opus 5.5 is a beast model it just made fully working stickman game with full character customization and different skills game is way too addictive, been playing for few hours and didn't even notice time you can play here: stickman-opus-5-5-game.vercel.app
OMG Opus 5.5 just made this asked model to make me stickman animation and it came back with THIS, IT'S CRAZY GOOD everything you’re seeing was made with javascript in single html file you must watch till end to experience everything
i love fun low-effort platformers so i made one with claude opus 5.5 meet neo - an ai agent who just woke up and reveals the world as he solves queries netherspace.vercel.app
Rally v0.0.2 ... with just one prompt we modified the code to run directly in the browser. There are no asset files Opus 5.5 turned a retro game idea into a shipping product and engine in 5 prompts (written in C++) MIT license. Fork it/make it your own Try it yourself: Show more